Poke' Woman wrote:
PokeSav can do that?
Hey everyone, welcome to Pokemon Text Editor. :)
It's a tool that's meant to replace the tool 'AdvanceText' which is outdated and doesn't run on-the-spot on modern hardware. I tried to make this tool platform-portable through the Qt technology, unfortunately I don't have a compiled version for Mac users yet, but once I got to run this OS in a virtual machine, I'll deploy it too.
Improvements
Download
Notes
This tool is in Alpha phase and might contain annoying bugs. Make sure to report them in this thread, I will try to fix them asap. To begin with, I've only shipped an INI for the Pokémon FireRed version. Don't hesitate to share your INI with the entire community! And: Visible linebreaks are ignored due to the fact that it is better to have more control over them in the game through 'l', 'p' and 'n'. The tool would not be able to detect whether you want to scroll one line down or open a new textbox otherwise. In short:
does not evaluate to
in the actual game.
The longer (5 digit) part of the POKE. This is the area of the SPECTRUM's memory you are going to change. It will be changed to the VALUE. An EMULATOR is a program you load into your Amiga/PC/Mac/whatever, that lets you load and play all of the SPECTRUM games. VideoPad Free Video Editor and Movie Maker for Mac Edit your own videos and upload them directly to the Internet VideoPad Video Editor is a complete suite that gives you access to dozens of professional video-editing tools, all from a simple and easy-to-use interface. Download Ciro's Pokemon Maker Ciro's Pokemon Makers lets you generate Action Replay (AR), VBA, CodeBreaker, and GameShark codes for the following games: Pokemon Emerald, Pokemon Ruby, Pokemon Sapphire, Pokemon LeafGreen, and Pokemon FireRed. Project x zone 2:brave new world; パズル&ドラゴンズ スーパーマリオブラザーズ エディション; モンハン日記 ぽかぽかアイルー村dx.
Skyblade wrote: I'm trying to use this to get the Wonder Cards for events. I can add them to the editor and create the Action Replay codes fine, but the codes don't appear to work. They have a different Game Code than Black 2 usually does (IREJ 5A023804 instead of the usual IREO 8E4C1CD6), and the codes don't work no matter which game code I put them under. I'd really like to get the event cards working, but I can't figure out how to right now. Any advice is welcome. :)
It doesn't work with this on-site editor, as far as I'm concerned.PokeSav can do that?
Text Editor For Mac
Wonder Card editing is one of the listed features. Unfortunately, Pokesav for Black 2/White 2 is only available online, and I don't have a way to connect it to my game. I used to do it with Pokesav no problem, and generate Action Replay codes which added the events, and it worked great. Since PokeGen can still create Action Replay codes, and has a Wonder Card section, I was hoping it would work, but it doesn't seem to, unfortunately.La baguette
Male
Seen July 30th, 2018
Hey everyone, welcome to Pokemon Text Editor. :)
It's a tool that's meant to replace the tool 'AdvanceText' which is outdated and doesn't run on-the-spot on modern hardware. I tried to make this tool platform-portable through the Qt technology, unfortunately I don't have a compiled version for Mac users yet, but once I got to run this OS in a virtual machine, I'll deploy it too.
Improvements
- Repoint data without bugs
- Doesn't repoint if there is enough trailing free space
- INI structure with infinite depth
- Context menu for adding/deleting/altering INI items
- Finds beginning of text, if requested
- Search text and insert INI items with ease
- Toolbox to choose special items like '[player]'
- Drawing line to indicate textbox ending
- Highlighting all special items
Download
Poke Memory Editor For Mac
Note Linux: If you don't own the Qt development package, execute the bash script instead of the executable!Notes
Html Editor For Mac
This tool is in Alpha phase and might contain annoying bugs. Make sure to report them in this thread, I will try to fix them asap. To begin with, I've only shipped an INI for the Pokémon FireRed version. Don't hesitate to share your INI with the entire community! And: Visible linebreaks are ignored due to the fact that it is better to have more control over them in the game through 'l', 'p' and 'n'. The tool would not be able to detect whether you want to scroll one line down or open a new textbox otherwise. In short:
does not evaluate to
in the actual game.